The release of a Microsoft Xbox VR headset is a question that everyone’s asked since s PSVR was released, but so far, the Redmond-based company has been reluctant to officially enter the field of console-based virtual reality.
However, it’s clear that VR isn’t a passing fad. The Meta Quest 2 (formerly known as Oculus Quest 2) is one of the most accessible and best VR headsets on the market we’ve seen since the Meta Quest Pro. Elsewhere, Sony has doubled down on its commitment to virtual reality with the PSVR 2 – its next-generation successor to PSVR, a new VR headset for the PS5.
VR gaming has arguably never been more popular, which has inevitably led to speculation over whether or not Microsoft will support the tech on Xbox Series X and Xbox Series S. After all, the only thing more impressive than seeing Microsoft Flight Simulator running on a console would be playing it using an Xbox VR headset. It officially supports PC VR headsets, after all.
Microsoft also has experience in the VR market with its HoloLens mixed reality headsets. It’s not too difficult to imagine the idea of Microsoft allowing functionality with Xbox Series X|S consoles instead of creating a proprietary headset just for the console, as Sony has done with PSVR.
Xbox VR: is it likely?
However, at the incredibly steep price of $3,500 for the HoloLens 2, the wireless headset simply isn’t at a consumer-friendly price point to be feasible, not to mention that as a mixed reality headset, it’s not designed to fully immerse you in VR.
Still, could Microsoft be gearing up to make its own affordable gaming-first consumer VR headset for Xbox Series X|S? Below, we’ve rounded up all the information and rumors on the matter, and whether playing Halo Infinite in VR could become reality in the near future.
Microsoft’s history with VR
While Microsoft hasn’t officially announced that its making a VR headset for Xbox consoles, it’s been involved with the technology in various ways. The Kinect made for Xbox 360 used RGB cameras and infrared detectors for motion-sensing inputs without a controller, which it also (albeit unsuccessfully) added to Xbox One.
It might have been feasible for that technology to be implemented with VR, similar to Sony adapted its PlayStation Move controllers and the PlayStation Camera for its original PSVR headset. Microsoft has also collaborated with Valve and HP in designing the HP Reverb G2 VR headset, and it also released its own mixed reality headset, the HoloLens.
However, the latter is astonishingly expensive, with HoloLens 2 starting at $3,500, making it unviable for consumer gaming. It’s not even designed to fully immerse you in virtual reality, either, as it’s a mixed-reality experience that relies heavily on AR: augmented reality.
However, it was also reported last month that Microsoft has scrapped the development of HoloLens 3, leaving its future commitment to VR in doubt. On the other hand, with a greater interest in consumer VR and the metaverse (something mentioned as part of its acquisition of Activision Blizzard for $67.4 billion), it could also be that the company is changing direction.
The intent might be developing a more affordable consumer-friendly VR headset, rather than the pricey HoloLens. That range has so far been focused on business use, including commercial contracts with the US army. If this was the pivot though, it wouldn’t explain why it’s had trouble retaining specialist staff. LinkedIn profiles show at least 25 Microsoft mixed-reality employees left for Meta in 2021, including several multi-decade veterans. Still, Microsoft has shown interest in this space recently.
During Meta Connect 2022, Microsoft CEO Satya Nadella joined Mark Zuckerberg to confirm that Xbox Cloud Gaming is coming to Meta Quest 2 and Meta Quest Pro (formerly Project Cambria). Unfortunately, these games remain a flatscreen experience, so you can’t suddenly jump into a VR mode for big hits like Forza Horizon 5.
Should VR come to Xbox Series X|S?
The VR gaming market may be small compared to consoles, with Sony’s PSVR having sold through just 5 million units as of January 2020 (compared to the over 110 million PS4 units sold in its lifetime), but it is nonetheless growing. The Meta Quest 2 (or Oculus Quest 2) has gained ground as a wireless and self-contained headset that can still be plugged into a more powerful PC, playing games like Half-Life: Alyx.
With Sony releasing PSVR 2 in February 2023, there’s a sense that Microsoft won’t want to miss out on this emergent market by developing its own consumer-friendly headset. The potential to transform the experiences of its games could also be huge. Imagine just how more immersive Microsoft Flight Simulator would be when you’re right in the cockpit looking out over literally anywhere in the world.
We’ve seen a similar impact with PSVR, though it was admittedly held back by its less than impressive technical specs. Nevertheless, it provided an even more realistic experience in Gran Turismo Sport (and we hope that Gran Turismo 7 will get VR support for PSVR 2 when it arrives). Even Minecraft has PSVR support, one of Microsoft’s biggest first-party games.
Nonetheless, there’s a lot of untapped potential from this new console generation. However, Microsoft would need to act fast if it doesn’t want to be left behind when it comes to virtual reality.
Why you shouldn’t expect VR for Xbox Series X|S
Yet, despite the potential of VR, the market does remain rather niche. It’s one that Microsoft may simply want to avoid it, fearing a potentially small return. In terms of power, there’s no doubt that Xbox can run VR games. However, when broached on the topic, CEO of Gaming Phil Spencer’s main concerns highlight why the platformer holder isn’t yet ready to bring VR to its consoles.
In 2017, following the reveal of Xbox One X at E3, Spencer appeared in a Giant Bomb video (opens in new tab) where he discussed Xbox’s lack of VR. While he said he was a “believer in the category”, he had reservations over its suitability in the living room, especially with the cords.
This barrier may have been addressed over the years, with PSVR 2 requiring just one cable and doing away with the need for an external camera. Meanwhile, the Meta Quest 2 is fully wireless but when it comes to processing power, that’s also one of the weaker headsets on the market.
Spencer hasn’t ruled out Microsoft getting to a point where it would invest in VR, but Xbox owners probably shouldn’t expect a dedicated headset (or third-party headset support) anytime soon. Or, at least not until another console generation when pricing, audience reach, and the problem of cables, have hopefully been resolved.
Can you use a VR headset with Xbox Series X|S?
Xbox Series X|S does not officially support any VR headset. Although a message discovered by Italian Xbox users (opens in new tab) in 2021 saw a pop-up message indicating that “An update for the VR headset is available” when connecting an Xbox Wireless Headset, Microsoft has since quashed this rumor as a translation error. There is also no Xbox software that supports any VR modes currently.